Fascination Sobre THE WITCHER 3
CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric value proposition", and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed as "Skyrim in a Game of Thrones sauce".[80] The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.
During certain cutscenes, Geralt will be faced with options that may affect quest progression, characters' fate and even the game's ending. The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters.[21] He can have a romantic relationship with some of the game's female characters by completing certain quests.[22] In addition to the main quests, books offer more information on the game's world.[14] Players can begin side quests after visiting a town's noticeboard.[14] These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters)[23] and Treasure Hunt quests, which reward players with top-tier weapons or armour.
Geralt’s adopted daughter Ciri is being hunted by the Wild Hunt — a brutal warband of spectral riders. He must track her down across a vast and complex world before they take her incredible power for her own.
Take on the most important contract of your life: to track down the child of prophecy, the key to saving or destroying this world.
The morally ambiguous world of the Continent is full of delightful and dreadful encounters with complex choices and consequences. Make decisions with ramifications for not just you but your allies, enemies, and the entire world.
It holds more than 200 game of the year awards and has been cited as one of the greatest video games ever made. Two expansions were also released to critical acclaim: Hearts of Stone and Blood and Wine. A "Game of the Year Edition" was released in August 2016, with the base game, expansions and all downloadable content included. The game has sold over 60 million units as of May 2025, making it one of the best-selling video games of all time. A sequel titled The Witcher IV is in development.[1]
With over 100 hours of core and side-quest gameplay, The Witcher 3: Wild Hunt combines the intense, plot-driven pull of traditional RPGs with the freedom of choice only open world games can offer. Make choices and face their consequences to unlock endings tailored to how you play.
A. in the US and/or other countries. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books.
Unforgettable quests deeply linked with the core storyline and designed with care to draw players in
Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.
Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded THE WITCHER 3 to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other minigame proposals, including a drinking game, knife throwing, and ice skating.[41] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Percival, a Polish folk band that plays on reconstructions of medieval instruments.
Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[107] Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.[108] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games.
They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.